![]() ![]() Character animation in Blender or C4D? You can but there's a better choice) If it can be done but its just so hard, would a different package be a better choice? (Modelling in Houdini? You can but there's a better choice. While most packages can do most things, there is the pain of it that can sway your decision. Some will come up short in some tasks and some in others but these can't-get-there-from-here tasks are usually edge of the cliff stuff and even then there are usually 3rd party software plugs ins that can fill in the gaps. It has come a long way so before discounting it have a look at Ian Hubberts work done in blender. I'm not sure anyone knows what Blender's sweet spot is yet other than the obvious: it's free. C4D's is motion graphics (although it is perfectly capable of doing high end film animation and FX etc but the industry still leans toward Maya and Houdini, with good reason). ![]() Image InfoĮvery package has it's sweet spot. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. The rest, is the artist that knows how to model objects to scale, work with a PBR workflow and post process a scene.Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon. I think your comparing c4d with blender, when you should really be comparing cycles with octane.Īnd the only thing I am seeing that octane has that cycles doesn't in the examples on that link you posted is IES lighting support. Assuming you were a good enough modeller to begin with it would have no issue going to octane with marked seams, UVs etc and having the materials set up in octane THAT is the result your seeing. Lets assume I hire you to model something in blender but the end result is going to be put into octane render, it really doesnt matter since the materials would be set up there. Its not totally uncommon for studios to let people model in whatever they want providing the studio has the license for it or you have a license for it. Hotkeys will be different sure maya has tools and not modifiers etc but again its the same thing. ![]() Now you dont have to watch the entire thing, but see if you can find speed modelling or a tutorial on modelling anything and compare it to other software for modelling it will be fundamentally the same thing. Those renders are with octane render, c4d is just the modelling. If you had many average quality c4d artists using c4d compete with an advanced blender artist using blender, the blender artist would probably win I agree with the rethink you said about the quality depending on the artist. I'm not knocking blender, it has been used to make the most vivid renders and out of overall specs is best by far thanks to the fact it's free but if you were to only judge by quality cinema 4D wins. It pains me to say it but clients insist on sending archicad files every once in a while. And if your doing a lot of archviz (commercially) 3DS Max and Archicad. Or corona if you're doing a lot of archviz. Its akin to believing buying a fender stratocaster suddenly makes you sound like Eric Clapton, Jimi Hendrix etc.Īlthough, if you have the money. ![]() Judge the artist.Īlthough cycles is missing a few things, bi-directional path tracing is one (luxrender is free and has bidirectional path tracing though) Postat inițial de EleMental: (video-tutorial-added) ![]()
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